summer 2005 with frieder nake and andreas genz | |
For advanced students only: Digital Media or Informatik. Must know C, C++, OpenGL, must have 708.01 VAK 03-708.31, Module 301-2 Programming laboratory as independent study. 4ECTS. Starts April 20, 12 noon in OAS 3000. Come and get the details! | |
desciption of the class: atig_outline.pdf | |
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Charcoal Rendering and Crayon Hatching within a Common Shader Application Holger Kühnle |
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Non-Photorealistic Rendering Henning Pohl |
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Photon Mapping Nadine Dittert |
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Rendering the polygonal Merzbau with reduced aliasing artifacts Martin Kühl |
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Implementation of the REYES architecture for rendering the Merzbau Tobias Thiel, Johannes Wolter |
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Photon Mapping Jan Carstens, Sven Oesau |
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Progressive Radiosity Christopher Koschak, Tim Cassens |
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Beleuchtung des Merzbau mittels Spherical Harmonic Lighting Alexander Köhn |
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MerzRAY improved - an improved version of MerzRAY by Patrick Zeising Jan Panhoff, Hanjo Meyer-Rieke |
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Nice visual effects for real-time rendering Markus Krause |
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The reflections of two symbols in two distant cultures Jin Li |
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MerzREY - A simple Implementation of the REYES Image Rendering Architecture Patrick Zeising |
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Merzbau in N-Patches Wei Guo |
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Merzbau mit Subdivision Surfaces Kris Hanekamp |
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Radiosity-Berechnung Christian Lauterbach |
desciption of the class plus proposals from winter 2004/05: atig_outline2004.pdf |