thesis in digital media |
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at any point understanding opens a new world ... |
This is the place for thesis in Digital Media I have supervised |
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coming very soon thesis about computer art | ||||
Ann-Kathrin Voll Video shows - »Algorithmic Art clarify« on example of Georg Nees Steven Kowalski Algorithmic Arc of Circles at works of Sylvia Roubaud & Gerold Weiss Nicole Krail The computable Portrait. The evolution of portraits on example of Sine Curve Man (1967) from Charles Csuri |
Can E. Yüzüncü Websites for Scientists? Analysis und Design by Example Tjark Engelke The use of randomness in works of computer art. |
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Vera Monlar : Interactive reCoding | Modelling with handdirected Gestures | |||
Natalie Milovac La »Machine Imaginaire« Understanding Algorithmic Art in the Light of Randomness in Raster Image The thesis deals with an work of Vera Molnar in a historical, computable and pedagogical way. As a stroke of genius Natalie Milovac uses the idea of Vera Molnars » . »Machine Imaginaire« to get an deep insight to the work. |
Meltem Yilmaz »User Defined Handsteuerung zur Animation digitaler Figuren« In this thesis Meltem Yilmaz developes, design and evaluate an gesture set which allows the enjoyable animation of characters with non-contact interaction systems. The point is: The modeler defines the gestures by themselves. |
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Manuel Bardbadillo : Interactive Installation | A Video game about dealing with scars | |||
Mathias Petz Examples of Manuel Barbadillo analized, reCcoded and experiencing interactively The thesis comprises a deep study of an combinatorial work of Barbadillo: an historical view, reCoding and an interactive game on the basis of reactVision. A lively access to the art work which is also fun for kids. |
Vincent Torfer »Tsuyoi Kintsugi« Restating the Value of Scars On the background of the japanese art form of »Kintsugi« Vincent Torfer has designed an impressive videogame, that plays with scars in a physical as well as in a psychological way. The work is a contribution to the theme »Identity and Media« |
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Animations in Websites | The Websites of Porsche und NY-Times - a contrast | |||
Thomas Weber Der Einfluss der Dauer von Animationen auf die Gebrauchstauglichkeit von Websites The thesis contains a study about the optimal length of animations in websites. The result: A optimal length is 300 msec. - but older viewers prefer also to watch longer ones. B.Sc computer science 23 January, 2016 |
Nele Lea Harzem The Websites of Porsche.com and NYTimes .com from 1996 by today Regarding on technique and design, the work shows the contrast of theses sites in a period of 20 years. B.Sc Digitale Medien 21 July 2015 |
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Informatics . Mathematics . Art |
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Kerstin Bub Informatics, Mathematics, Art a Symbiosis Designing a high school lesson in informatics Using Karl Hermann's work »Zyklus nach Max Bill« Kerstin Bub develops an introduction to programming with Processing. She shows how to visualize basics of permuations. A nice example for the use of Generative Design in high schools.. B.Sc. Digital Media 11 March, 2015 |
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Minimalismus as a Concept of Design |
Fairytale Games in a digital Age |
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Sehriban Arslan minimalism as a concept of design: »less is more« In her work, Sehriban Arslan conceptualizes a new method for App development. She demonstrates the method by designing an App for a canteen. The new method which is based on minimalism turned out to a interesting and useful conception. B.Sc. Digital Media 05 February, 2015 |
Filiz Resim Good or bad Wolf? - what next? Fairytale games in a digital age »The Wolf Among Us« is an active computer game, whose contents, technical and aesthetic detail build the focus of Filiz Resim's investigation. The game uses characters from fairytales that are able to change their characteristic traits. Filiz Resim describes the game as an interactive film, which gains a special quality through a non-realistic rendering. B.Sc. Digital Media 18 March, 2015 |
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Digital Portraits |
Embedded Remote Windowing |
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Franziska Feyer Portraits in the digital age Pigments become Pixels. Possibilities of a Medium Franziska Freyer investigates differences of analog and digital portraits art, which she produces in acrylics or pencil drawings as well as on a graphic tablet. A craft study with some surprises. B.Sc. Digital Media 15.December, 2014 |
Andreas Metzger Efficient usable »Embedded Remote Windowing« for Desktop-Systems Andreas Metzger develops a collaborating system on the basis of shared windows. His challenging prototype is ready for action, thoughtfull and convincing in use. B.Sc. Digital Media 21 January, 2015 |
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Generative Character Sketches |
ReDesign |
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Sonja Riemann The (Non-)Sense of Generative Character Sketches Taking up Heinrich Neuy's character sketches (Neuy was a student of the Bauhaus), Sonja Riemann develops an interactive application. With the application, everbody is able to generate his own character sketch in the style of Kandinsky. This work is good for a lot of fun. B.Sc. Digital Media 17 July, 2014 |
Merve Yildirim ReDesigning the front end of the compArt database Merve Yildirim shows skillfully what ReDesign iis about and how important it is. B.Sc. Digital Media 27 August, 2014 |
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Typography in the digital Contextl |
Imagefilms in the Media Age |
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Franziska Schade Typography in the digital Context. The Example of Posters Franziska Schade investigates the changing typography of posters, designed by digital techniques. The work concludes with examples of interactive posters at public places like railway stations in the U.K. and Sweden. B.Sc. Digital Media 09 July, 2014 |
Kira Hoffmann Imagefilms in Times of Digital Media is this Fun? From non-sense Texts to amusing Imagefilms. Kira Hoffmann investigates the quality of up-to-date imagefilms on the example of a movie about Didi's vegie booth which is located at a wellknown market in Munich. The work is a plea for quality and professionalism by designing an image film, which has its price. B.Sc. Digital Media 24, September 2014 |
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Video Telephony | Interactive Bremer City Map for Kids |
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Philipp Krieter Video Telephony for Persons with Down Syndrome Philipp Krieter develops an App, which enables and facilitates the autonomic use of a cell phone or a tablet by handicapped persons. It's a very useful application that is good for persons without handicaps too. B.Sc. Digital Media 09 February, 2014 |
Dörte Brockmann Digitally Augmented City Map. Connecting analog and digital media in the field of urban tourism. Dörte Brockmann develops a Bremen City Map for kids. The map is augmented with multimedia content (story telling, games, sound ...), which children retrieve by using a THING Pen. The map is a great job and should go into action in Bremen. M.Sc. Digital Media 31 March, 2014 |
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Generative Design |
Interactive Art Game : Joan Miró | |||
Thomas Hoheisel Generative Design on Example of a Band Principles of Generative Design may contribute to individualization (e.g. as questions of corporate identity). Thomas Hoheisel shows on examples of a band who personal sets of rules could be behind them. B.Sc. Digital Media 30 September, 2011 |
Dörte Brockmann Joan Miró: Discovering and founding digital art traces In an interactive artgame, young kids of primary school will lead through the colored world of the artist Joan Miró. They are invited to digital experiments with the artistic technique of a collage. B.Sc. Digital Media 30 March, 2011 |
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Generative Wallpaper for Android |
Algorithmic shape generation a la Cohen | |||
Carolin Tonn Generative Design on Mobilephones Carolin Tonn develops an application for Android Smartphones, which combines principles of Generative Design with indivdual data of a caller and visualizes them in an aesthetic way. B.Sc. Digital Media 5 July, 2011 |
Isabel Micheel Algorithmic shape-generation. Open and closed shapes in interrelation. Isabel Micheel develops an application which generating similar shapes like the drawing program "Aaron" of the computer artis Harold Cohen did it . B.Sc. Digital Media 10 Sept, 2010 |
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Josef Albers´homage to the square |
Network Game |
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Dorian Lange Josef Albers´homage to the square and the colour A digital medium for experimental art Dorian Lange intensively studied and investigated the interaction of colour at Josef Albers squares and turned it into an experimental interactive media. B.Sc. Digital Media 15 November, 2012 |
Patrick Einatz Human Computation in a Social Network Game Monolingual Translation Game on Facebook Patrick Einatz developed a game, which leading his players of south korea through a world, in which wrong translated sentences will correct with fun. B.Sc. Digital Media 1 April, 2011 |
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