thesis in digital media



at any point
understanding opens a new world ...




This is the place for
thesis in Digital Media I have supervised

coming very soon – thesis about computer art

Ann-Kathrin Voll
Video shows - »Algorithmic Art clarify«
on example of Georg Nees

Steven Kowalski
Algorithmic Arc of Circles
at works of Sylvia Roubaud & Gerold Weiss

Nicole Krail
The computable Portrait.
The evolution of portraits on example of Sine Curve Man (1967) from Charles Csuri


Can E. Yüzüncü
Websites for Scientists?
Analysis und Design by Example

Tjark Engelke
The use of randomness in works of computer art.

Vera Monlar : Interactive reCoding Modelling with handdirected Gestures

Natalie Milovac
La »Machine Imaginaire«

Understanding Algorithmic Art in the Light of Randomness in Raster Image

The thesis deals with an work of Vera Molnar in a historical, computable and pedagogical way. As a stroke of genius Natalie Milovac uses the idea of Vera Molnars » . »Machine Imaginaire« to get an deep insight to the work.
M.Sc Digitale Medien 12 September, 2016




Meltem Yilmaz
»User Defined Handsteuerung zur Animation digitaler Figuren«

In this thesis Meltem Yilmaz developes, design and evaluate an gesture set which allows the enjoyable animation of characters with non-contact interaction systems. The point is: The modeler defines the gestures by themselves.
B.Sc Digital Media 24 August, 2016



Manuel Bardbadillo : Interactive Installation A Video game about dealing with scars

Mathias Petz
Examples of Manuel Barbadillo
analized, reCcoded and experiencing interactively

The thesis comprises a deep study of an combinatorial work of Barbadillo: an historical view, reCoding and an interactive game on the basis of reactVision. A lively access to the art work which is also fun for kids.
B.Sc Digital Media 15 December, 2015




Vincent Torfer
»
Tsuyoi Kintsugi«
Restating the Value of Scars

On the background of the japanese art form of »Kintsugi« Vincent Torfer has designed an impressive videogame, that plays with scars in a physical as well as in a psychological way. The work is a contribution to the theme »Identity and Media«
B.Sc Digital Media 25 February, 2016



Animations in Websites The Websites of Porsche und NY-Times - a contrast

Thomas Weber
Der Einfluss der Dauer von Animationen auf die Gebrauchstauglichkeit von Websites
The thesis contains a study about the optimal length of animations in websites. The result: A optimal length is 300 msec. - but older viewers prefer also to watch longer ones.
B.Sc computer science 23 January, 2016




Nele Lea Harzem
The Websites of Porsche.com and NYTimes .com
from 1996 by today

Regarding on technique and design, the work shows the contrast of theses sites in a period of 20 years.
B.Sc Digitale Medien 21 July 2015




Informatics . Mathematics . Art

Kerstin Bub
Informatics, Mathematics, Art – a Symbiosis
Designing a high school lesson in informatics
Using Karl Hermann's work »Zyklus nach Max Bill« Kerstin Bub develops an introduction to programming with Processing. She shows how to visualize basics of permuations. A nice example for the use of Generative Design in high schools..
B.Sc. Digital Media 11 March, 2015





Minimalismus as a Concept of Design
Fairytale Games in a digital Age

Sehriban Arslan
minimalism as a concept of design: »less is more«
In her work, Sehriban Arslan conceptualizes a new method for App development. She demonstrates the method by designing an App for a canteen. The new method which is based on minimalism turned out to a interesting and useful conception.
B.Sc. Digital Media 05 February, 2015







Filiz Resim
Good or bad Wolf? - what next?
Fairytale games in a digital age
»The Wolf Among Us« is an active computer game, whose contents, technical and aesthetic detail build the focus of Filiz Resim's investigation. The game uses characters from fairytales that are able to change their characteristic traits. Filiz Resim describes the game as an interactive film, which gains a special quality through a non-realistic rendering.
B.Sc. Digital Media 18 March, 2015





Digital Portraits
Embedded Remote Windowing

Franziska Feyer
Portraits in the digital age
Pigments become Pixels. Possibilities of a Medium
Franziska Freyer investigates differences of analog and digital portraits art, which she produces in acrylics or pencil drawings as well as on a graphic tablet. A craft study with some surprises.
B.Sc. Digital Media 15.December, 2014





Andreas Metzger
Efficient usable »Embedded Remote Windowing« for Desktop-Systems
Andreas Metzger develops a collaborating system on the basis of shared windows. His challenging prototype is ready for action, thoughtfull and convincing in use.
B.Sc. Digital Media 21 January, 2015





Generative Character Sketches
ReDesign

Sonja Riemann
The (Non-)Sense of Generative Character Sketches
Taking up Heinrich Neuy's character sketches (Neuy was a student of the Bauhaus),
Sonja Riemann develops an interactive application. With the application, everbody is able to generate his own character sketch in the style of Kandinsky. This work is good for a lot of fun.
B.Sc. Digital Media 17 July, 2014






Merve Yildirim
ReDesigning – the front end of the compArt database
Merve Yildirim shows skillfully what ReDesign iis about and how important it is.
B.Sc. Digital Media 27 August, 2014







Typography in the digital Contextl
Imagefilms in the Media Age

Franziska Schade
Typography in the digital Context. The Example of Posters
Franziska Schade investigates the changing typography of posters, designed by digital techniques. The work concludes with examples of interactive posters at public places like railway stations in the U.K. and Sweden.
B.Sc. Digital Media 09 July, 2014






Kira Hoffmann
Imagefilms in Times of Digital Media – is this Fun?
From non-sense Texts to amusing Imagefilms.
Kira Hoffmann investigates the quality of up-to-date imagefilms on the example of a movie about Didi's vegie booth which is located at a wellknown market in Munich. The work is a plea for quality and professionalism by designing an image film, which has its price.
B.Sc. Digital Media 24, September 2014





Video Telephony Interactive Bremer City Map for Kids

Philipp Krieter
Video Telephony for Persons with Down Syndrome
Philipp Krieter develops an App, which enables and facilitates the autonomic use of a cell phone or a tablet by handicapped persons. It's a very useful application that is good for persons without handicaps too.
B.Sc. Digital Media 09 February, 2014










Dörte Brockmann
Digitally Augmented City Map.
Connecting analog and digital media in the field of urban tourism.
Dörte Brockmann develops a Bremen City Map for kids. The map is augmented with multimedia content (story telling, games, sound ...), which children retrieve by using a THING Pen. The map is a great job and should go into action in Bremen.
M.Sc. Digital Media 31 March, 2014




Generative Design
Interactive Art Game : Joan Miró

Thomas Hoheisel

Generative Design on Example of a Band
Principles of Generative Design may contribute to individualization (e.g. as questions of corporate identity). Thomas Hoheisel shows on examples of a band who personal sets of rules could be behind them.
B.Sc. Digital Media 30 September, 2011






Dörte Brockmann

Joan Miró: Discovering and founding digital art traces
In an interactive artgame, young kids of primary school will lead through the colored world of the artist Joan Miró. They are invited to digital experiments with the artistic technique of a collage.
B.Sc. Digital Media 30 March, 2011





Generative Wallpaper for Android
Algorithmic shape generation a la Cohen

Carolin Tonn
Generative Design on Mobilephones
Carolin Tonn develops an application for Android Smartphones, which combines principles of Generative Design with indivdual data of a caller and visualizes them in an aesthetic way.
B.Sc. Digital Media 5 July, 2011





Isabel Micheel
Algorithmic shape-generation.
Open and closed shapes in interrelation.
Isabel Micheel develops an application which generating similar shapes like the drawing program "Aaron" of the computer artis Harold Cohen did it .
B.Sc. Digital Media 10 Sept, 2010




Josef Albers´homage to the square
Network Game

Dorian Lange
Josef Albers´homage to the square and the colour
A digital medium for experimental art
Dorian Lange intensively studied and investigated the interaction of colour at Josef Albers squares and turned it into an experimental interactive media.
B.Sc. Digital Media 15 November, 2012






Patrick Einatz
Human Computation in a Social Network Game
Monolingual Translation Game on Facebook
Patrick Einatz developed a game, which leading his players of south korea through a world, in which wrong translated sentences will correct with fun.
B.Sc. Digital Media 1 April, 2011